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Visage build & guide (7.41)

Scouts and attacks with his familiars

Visage counters & matchups

  • Strength: 22 +2.8
  • Agility: 11 +1.3
  • Intelligence: 22 +2.9
  • Damage: 21–31
  • Armor: 1.8333334
  • Move speed: 285
  • Attack range: 600

Visage abilities

Grave Chill

Visage drains the movement and attack speed of the targeted unit, gaining the drained speed for itself and nearby Familiars.

Soul Assumption

Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

Gravekeeper's Cloak

Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover. Visage's Familiars are protected by his cloak when within 900 range of him, based on the number of layers Visage has.

Aghanim's Shard: Gains an active component, allowing Visage to use Stone Form, stunning enemies for 0.8 / 1.0 / 1.2 seconds in an 375 area around it, dealing 60 / 100 / 140 damage and becoming invulnerable for 6 seconds. Restores up to 25% of your health.

Silent as the Grave

Visage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.

Aghanim's Scepter: Increases movement speed, damage, and duration. Turns Visage and familiars invisible for the duration until the flying movement is lost.

Summon Familiars

Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed. The ability can be cast in the alt-cast state to recall Visages familiars after 4s, during which they cannot attack or act.

As his deadly familiars scout the field, Visage cloaks himself in armor and seeks the next battle. Once near a skirmish, he gathers soul energy from damage inflicted upon nearby fighters before releasing it in a devastating attack.