Arc Warden build & guide (7.41)
Creates a copy of himself to split push
Arc Warden counters & matchups
- Strength: 20 +2.2
- Agility: 22 +2.7
- Intelligence: 24 +2.6
- Damage: 23–29
- Armor: 3.6666667
- Move speed: 300
- Attack range: 625
Arc Warden abilities
Flux
Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.
Aghanim's Scepter: Flux silences when the target is alone, deals more damage, and lasts longer.
Magnetic Field
Arc Warden generates a circular distortion field of magnetic energy. The Magnetic Field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field. The Magnetic Field pulls runes, and runes inside Magnetic Field automatically activate.
Spark Wraith
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Runic Infusion
Runes of Power fuse to the Self. Arc Warden gains +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune.
Tempest Double
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.
Aghanim's Shard: The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s when created. Does not trigger Runic Infusion.
A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.