Puck build & guide (7.41)
Orbs to enemies and silences them
- Strength: 17 +2.4
- Agility: 14 +2.1
- Intelligence: 23 +3.8
- Damage: 45–53
- Armor: 2.3333335
- Move speed: 290
- Attack range: 550
Puck abilities
Illusory Orb
Vector Targeted. Puck launches a magic orb that travels along the path, damaging enemy units along the way. The orb deals an additional 3% of its impact damage every 0.5s in its area of effect, but if it exceeds the max cast range it will be destroyed. At any point, Puck may teleport to the orb's location using Ethereal Jaunt. Can be put on alt-cast to launch the Orb straight ahead.
Waning Rift
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Phase Shift
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Aghanim's Shard: Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range every time it phase shifts.
Puckish
Whenever Puck disjoints an attack, it restores 3% of its max health and mana. Dodging a targeted spell projectile restores 3x that amount. Does not apply to attacks by Towers.
Dream Coil
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Aghanim's Scepter: All enemies affected by Dream Coil are attacked at a rate equal to 90% of Puck's attack rate. The attacks continue while the target is stunned if they break the Dream Coil.
Puck has a talent for confounding its enemies with playfully elusive mischief. By teleporting to its damaging orb in order to hop short distances, it attacks foes with bursts of silencing dust. By the time its enemies can react, Puck has long since escaped.