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Agility · Complexity ◆

Razor build & guide (7.41)

Steals enemy damage to add to his own

Razor counters & matchups

  • Strength: 22 +2.8
  • Agility: 24 +2.8
  • Intelligence: 21 +2.2
  • Damage: 47–49
  • Armor: 4
  • Move speed: 280
  • Attack range: 475

Razor abilities

Plasma Field

Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.

Static Link

Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.

Aghanim's Shard: Increases Cast Range. Slows Razor's target by %move_speed_factor%x the amount of damage stolen while the link is active.

Storm Surge

There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.

Aghanim's Shard: While Eye of the Storm is active, strike chance is 2x as high, strike cooldown is reduced by 2s, and Lightning strikes all enemies within Eye of the Storm's radius. Does not apply to the same enemy twice from a single instance.

Unstable Current

Passively increases Razor's movement speed.

Eye of the Storm

A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.

Aghanim's Scepter: Causes Eye of the Storm to strike two different units instead of one and can damage structures. When striking buildings, it will only target towers, barracks, and the Ancient.

With a deadly lightning storm at his command, Razor charges into battle. Deploying a sweeping ring of electrified plasma to fry his enemies, he links with foes to drain them of their power and use it against them.