Doom build & guide (7.41)
Can prevent a single enemy from casting spells or healing in any way
- Strength: 24 +3.6
- Agility: 15 +1.5
- Intelligence: 15 +2.1
- Damage: 56–66
- Armor: 3.5
- Move speed: 290
- Attack range: 175
Doom abilities
Devour
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is activated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Aghanim's Shard: Devour has 2 charges and can target Ancients. Stolen creep abilities have 15% increased AoE and 40% increased spell amplification.
Scorched Earth
Carpets the nearby earth in flames which damage enemies, while also granting Doom increased movement speed and health regeneration.
Infernal Blade
Doom swings his burning sword, igniting the enemy. Stuns for 0.66 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Doom
Inflicts a curse that dispels an enemy and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Aghanim's Scepter: Doom applies Break to enemies. Allies in a 350 radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around himself with Doom.
Lvl ? Pain
Doom's attacks curse enemy heroes. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all units in a 66 AoE for 10% of the damage taken from Doom during the curse. The damage and radius of the curse is 66% stronger if the enemy's level is a multiple of 6.
One way or another, Doom shuts down his enemies. Devouring creeps to claim the various skills they had in life, he can place a lingering silence upon a foe's spells and items with his ultimate as he torches his foes.