Underlord build & guide (7.41)
Teleports his team in and out of battle
- Strength: 25 +3.2
- Agility: 12 +1.6
- Intelligence: 18 +2.3
- Damage: 62–68
- Armor: 5
- Move speed: 290
- Attack range: 200
Underlord abilities
Firestorm
Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.
Aghanim's Shard: Firestorm can be allied targeted. When used that way, the Firestorm follows the hero around. The wave count is increased, and tick rate / duration time occur more quickly.
Pit of Malice
A deadly pit is conjured at the target location; any unit that enters will be damaged and rooted. Each enemy unit within the pit are affected by the root only every 3.6 seconds.
Atrophy Aura
Nearby enemy units are weakened, losing a portion of their base damage. If an enemy dies while under this effect, Underlord gains temporary bonus damage.
Invading Force
After an allied hero Teleports, they temporarily gain Damage Reduction and Movement Speed. Allies receive 2x bonuses if teleporting via Fiend's Gate.
Fiend's Gate
Opens 2 portals, one next to Underlord and one in the target location. Heroes can channel a portal for 3.5 seconds to teleport to the other side. Portals have to be at least 1500 away from each other.
Aghanim's Scepter: Summons a Pit of Malice around each of the portals. Reduces cooldown.
Conjure waves of abyssal flame to immolate enemies held paralyzed in your spiteful grip. Feast upon the carnage of battle, gaining strength as foes perish around you, their attacks diminished by your very presence. Tear a rift in reality to teleport yourself and your teammates across the map, delivering bloody retribution to any who would defy the will of Vrogros the Underlord.