Phoenix build & guide (7.41)
Heals and damages at the sacrifice of its own health
- Strength: 23 +3.3
- Agility: 12 +1.5
- Intelligence: 16 +1.8
- Damage: 44–54
- Armor: 1
- Move speed: 280
- Attack range: 500
Phoenix abilities
Icarus Dive
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Fire Spirits
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Aghanim's Shard: Causes Fire Spirits to become a passive charge-based ability. Has 7 second replenish time.
Sun Ray
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their max health. The percentage increases as the beam continues to fire.
Aghanim's Shard: Allows Sun Ray to be cast during Supernova.
Dying Light
Phoenix deals 3.5% of its missing health as magic damage to all enemies in a 400 radius every second.
Supernova
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
Aghanim's Scepter: Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together.
Diving into battle, Phoenix blasts enemies and heals allies with rays of solar flame. When the time is right, it can become a burning sun to scorch nearby foes before unleashing a stunning detonation that also restores Phoenix to full strength.