Invoker build & guide (7.41)
Weaves magic with an array of spell combos
Invoker Mid build
Divine – Immortal · 52.4% win rate · 29,713 matches · Tier S · Sep 11 – Sep 17
Skill order
Skill priority Exort › Quas › Wex
- Level 1: Exort
- Level 2: Quas
- Level 3: Exort
- Level 4: Quas
- Level 5: Exort
- Level 6: Quas
- Level 7: Wex
- Level 8: Exort
- Level 9: Quas
- Level 10: Exort
- Level 11: Wex
- Level 12: Ice Wall DPS (talent)
- Level 13: Exort
- Level 14: Wex
- Level 15: Wex
- Level 16: Exort
- Level 18: Wex
- Level 20: Exort
- Level 25: Cold Snap Cooldown (talent)
Items
Starting items
- Circlet 94% pick · 53.1% win rate
- Iron Branch 89% pick · 52.9% win rate
- Faerie Fire 75% pick · 53.3% win rate
- Mantle of Intelligence 72% pick · 52.9% win rate
- Tango 59% pick · 52.2% win rate
Early game
- Null Talisman 2 min · 97% pick · 52.9% win rate
- Magic Wand 4 min · 66% pick · 54.0% win rate
Boots
- Boots of Travel 18 min · 100% pick · 56.1% win rate
Core build
- Meteor Hammer 11 min · 70% pick · 53.2% win rate
- Blink Dagger 27 min · 25% pick · 63.6% win rate
- Octarine Core 29 min · 52% pick · 63.3% win rate
- Aghanim's Shard 30 min · 22% pick · 55.9% win rate
- Black King Bar 30 min · 44% pick · 55.8% win rate
Situational
- Shiva's Guard 34 min · 19% pick · 69.8% win rate
- Scythe of Vyse 39 min · 17% pick · 61.3% win rate
- Linken's Sphere 33 min · 15% pick · 63.6% win rate
- Force Staff 22 min · 14% pick · 51.9% win rate
- Gleipnir 32 min · 13% pick · 65.4% win rate
- Refresher Orb 43 min · 10% pick · 60.0% win rate
Talents
- Level 25: Radial Deafening Blast 100.0% win rate or Quas/Wex/Exort Active Bonuses – win rate
- Level 20: Chaos Meteors 64.4% win rate or +1 Orb Levels – win rate
- Level 15: Cold Snap Cooldown 80% pick · 59.9% win rate or Alacrity Damage/Speed 20% pick · 62.5% win rate
- Level 10: Ice Wall DPS 88% pick · 53.5% win rate or Tornado Cooldown 12% pick · 51.5% win rate
Matchups
Strong against
- Centaur Warrunner +4.1% advantage · 56.8% win rate · 782 games
- Drow Ranger +4.0% advantage · 61.3% win rate · 672 games
- Largo +3.4% advantage · 54.9% win rate · 348 games
- Spectre +3.3% advantage · 54.0% win rate · 990 games
- Viper +3.2% advantage · 56.4% win rate · 640 games
- Slark +3.2% advantage · 56.0% win rate · 1,613 games
Weak against
- Pangolier -5.9% advantage · 49.8% win rate · 979 games
- Enchantress -4.7% advantage · 50.1% win rate · 407 games
- Faceless Void -4.5% advantage · 49.2% win rate · 836 games
- Visage -4.4% advantage · 41.6% win rate · 267 games
- Void Spirit -4.2% advantage · 49.2% win rate · 1,180 games
- Riki -4.0% advantage · 46.7% win rate · 569 games
Builds from 20,644 parsed games
- Strength: 19 +2.5
- Agility: 14 +2
- Intelligence: 22 +4
- Damage: 41–47
- Armor: 1.3333335
- Move speed: 280
- Attack range: 600
Invoker abilities
Quas
Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.
Aghanim's Scepter: Grants 1 current and max level.
Wex
Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.
Aghanim's Scepter: Grants 1 current and max level.
Exort
Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.
Aghanim's Scepter: Grants 1 current and max level.
Invoke
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.
Cold Snap
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
Ghost Walk
Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
Aghanim's Shard: Ghost Walk now also applies the Ice Wall Damage Per Second to enemy heroes in its area of effect.
Tornado
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel
Aghanim's Scepter: Tornado spawns twisters along its path. They persist for Tornado's duration plus additional time based on Quas, dealing damage based on Wex in a 150 radius every 0.25 seconds. (half damage to creeps.)
E.M.P.
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.
Aghanim's Shard: Increases damage for each point of mana drained by EMP and pulls enemy units into the EMP's center at 125 units per second.
Alacrity
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.
Chaos Meteor
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.
Sun Strike
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
Aghanim's Shard: If Sun Strike damages an enemy Hero, a Forge Spirit of current level is created at the location.
Aghanim's Scepter: Creates a Cataclysm when Sun Strike is double tapped. Puts it on a 90 second cooldown. Creates 2 visible 75% damage Sun Strikes within 90-180 range of each enemy hero.
Forge Spirit
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.
Ice Wall
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.
Aghanim's Scepter: Ice Wall becomes Ice Floe, Vector Targeted. After a delay, Ice Floe appears as a 45 width Ice Wall. Enemy heroes in its area for longer than 2.5 seconds become rooted and take magic damage based on Quas.
Deafening Blast
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.