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Dazzle build & guide (7.41)

Powerful healer who can briefly prevent death

Dazzle counters & matchups

  • Strength: 19 +2.3
  • Agility: 20 +1.7
  • Intelligence: 25 +3.5
  • Damage: 19–25
  • Armor: 3.3333335
  • Move speed: 305
  • Attack range: 575

Dazzle abilities

Poison Touch

Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

Shallow Grave

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.

Shadow Wave

Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

Aghanim's Scepter: Shadow Wave can now target and bounce between enemies in addition to allies. When bouncing to an enemy, they will take damage and heal nearby allies equal to 100% of the normal healing and damage values. Dazzle will also perform an attack against any enemy that Shadow Wave bounces to.

Weave

Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.

Aghanim's Shard: Applying Weave to an ally heals them for 60 per stack of Weave.

Nothl Projection

Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.

Aghanim's Shard: Nothl Projection can be cast while Dazzle is disabled. Increases healing done while in the Nothl Realm.

Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.