Chaos Knight build & guide
Has strong but random damage output
Chaos Knight is an army unto himself. Able to summon a cavalry of clones to demolish enemy defenses, should an enemy present itself, he can rift reality to pull him and his phantasms close enough to rain brutal cudgel blows upon their head.
- Strength: 24 +3.1
- Agility: 18 +1.8
- Intelligence: 18 +1.2
- Damage: 56–76
- Armor: 5
- Move speed: 325
- Attack range: 150
Chaos Knight abilities
Chaos Bolt
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Aghanim's Shard: Causes Chaos Bolt to create a Phantasm illusion to attack the target. This illusion deals 15% less damage.
Reality Rift
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. The enemy unit has their armor reduced for 6s.
Aghanim's Shard: Allows Reality Rift to be cast on any enemy hero that is within 1200 range of you or one of your illusions. Gathers all of your illusions and your hero and teleports them to the target enemy.
Chaos Strike
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Lifesteal from creeps is reduced.
Fundamental Forging
Chaos Knight's Neutral Items get an additional random enchantment.
Phantasm
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 60/80/100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel
Aghanim's Scepter: Gains a passive component. When an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control. When Phantasm is activated, also creates an illusion of allied heroes globally.
Biography
The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew. Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.