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Intelligence · Complexity ◆

Leshrac build & guide

Can deal heavy damage in an aura around himself

Leshrac's powerful spells lay waste to enemies and their defenses alike. Pushing deep into enemy territory with his devastating edict, careful timing of his ability to split the earth will stun foes, allowing his merciless allies to finish them off.

  • Strength: 20 +2.5
  • Agility: 17 +2.5
  • Intelligence: 22 +3.5
  • Damage: 49–53
  • Armor: 3.8333335
  • Move speed: 325
  • Attack range: 575

Leshrac abilities

Split Earth

Splits the earth under enemies. Deals damage and stuns for a short duration.

Aghanim's Shard: Causes Split Earth to repeat in the same location 2 additional times, with a 5 second delay between each one. Each time the radius increases by 45. Split Earth echo location is visible to both teams.

Diabolic Edict

Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.

Lightning Storm

Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed slowed.

Nihilism

Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage.

Defilement

Leshrac gains 0.7 Area of Effect Bonus per Intelligence.

Pulse Nova

Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.

Biography

Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.