Tinker build & guide
Demolishes his enemies with swarms of machines
Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.
- Strength: 19 +2.3
- Agility: 17 +1.4
- Intelligence: 30 +3.3
- Damage: 52–58
- Armor: 4.8333335
- Move speed: 305
- Attack range: 500
Tinker abilities
Laser
Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
Aghanim's Scepter: Upgrades Tinker's Laser into a Shrink Ray, reducing the main target's size, current health, and maximum health by 13% (stacking). Does not pierce debuff immunity.
March of the Machines
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
Aghanim's Scepter: March of the Machines applies a non-stacking heal over time when passing through allied heroes.
Deploy Turrets
Deploys 3 uncontrollable turrets at the target location. Enemies hit by the impact take damage and are pushed away from the landing point. If Tinker is hit, he also gets pushed by the impact. Once deployed, the turret fires missiles in the direction of the nearest enemy hero.
Aghanim's Scepter: Turrets fire missiles 20% faster.
Warp Flare
Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.
Rearm
CHANNELED - Resets the cooldown on Tinker's abilities.
Eureka!
Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.
Biography
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.