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Intelligence · Complexity ◆

Shadow Shaman build & guide

Summons powerful serpent wards to deal damage

Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with shocking spells and interrupting attackers with hexes, his powerful serpent wards destroy enemy defenses with ease.

  • Strength: 20 +2.3
  • Agility: 16 +1.6
  • Intelligence: 23 +3.3
  • Damage: 63–70
  • Armor: 4.666667
  • Move speed: 285
  • Attack range: 400

Shadow Shaman abilities

Ether Shock

Creates a cone of ethereal energy that strikes multiple enemy units.

Hex

Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

Shackles

CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

Aghanim's Scepter: Increase cast range. Every 0.9 seconds, shackled units emit a radial Ether Shock hitting all other units within 600 of the target for 100% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within 2000 units of Shadow Shaman. Allied units are not disabled by Shackle.

Fowl Play

When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel

Aghanim's Shard: Increases the amount of time incoming damage is reduced to 1 seconds. When Fowl Play is triggered, Shadow Shaman becomes invulnerable for 0.1 seconds. %chicken_illusions% additional uncontrollable chickens are created that last for %ally_voodoo_duration% seconds. While Shadow Shaman is transformed, he can now use items.

Urnaconda

Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.

Mass Serpent Ward

Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.

Aghanim's Shard: Allows to create a Mega Ward using the Urnaconda ability.

Biography

Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade. Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift--a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.