Tinker build & guide (7.41)
Demolishes his enemies with swarms of machines
- Strength: 19 +2.3
- Agility: 17 +1.4
- Intelligence: 30 +3.3
- Damage: 52–58
- Armor: 4.8333335
- Move speed: 305
- Attack range: 500
Tinker abilities
Laser
Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
Aghanim's Scepter: Upgrades Tinker's Laser into a Shrink Ray, reducing the main target's size, current health, and maximum health by 13% (stacking). Does not pierce debuff immunity.
March of the Machines
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
Aghanim's Scepter: March of the Machines applies a non-stacking heal over time when passing through allied heroes.
Deploy Turrets
Deploys 3 uncontrollable turrets at the target location. Enemies hit by the impact take damage and are pushed away from the landing point. If Tinker is hit, he also gets pushed by the impact. Once deployed, the turret fires missiles in the direction of the nearest enemy hero.
Aghanim's Scepter: Turrets fire missiles 20% faster.
Warp Flare
Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.
Rearm
CHANNELED - Resets the cooldown on Tinker's abilities.
Eureka!
Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.
Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.