Sniper build & guide (7.41)
Picks off his enemies from afar
Sniper Mid build
Divine – Immortal · 48.2% win rate · 10,116 matches · Tier C · Sep 11 – Sep 17
Skill order
Skill priority Shrapnel › Headshot › Take Aim
Assassinate at 6, 12 and 18
- Level 1: Shrapnel
- Level 2: Headshot
- Level 3: Shrapnel
- Level 4: Take Aim
- Level 5: Shrapnel
- Level 6: Assassinate
- Level 7: Shrapnel
- Level 8: Headshot
- Level 9: Headshot
- Level 10: Headshot
- Level 11: Headshot Damage (talent)
- Level 12: Take Aim
- Level 13: Assassinate
- Level 14: Take Aim
- Level 15: Take Aim
- Level 16: Attack Speed During Take Aim (talent)
- Level 18: Assassinate
- Level 20: Take Aim Duration (talent)
- Level 25: Max Headshot Knockback Distance (talent)
Items
Starting items
- Circlet 82% pick · 48.5% win rate
- Slippers of Agility 80% pick · 48.4% win rate
- Tango 72% pick · 47.8% win rate
- Iron Branch 69% pick · 48.4% win rate
- Faerie Fire 55% pick · 48.8% win rate
Early game
- Wraith Band 2 min · 91% pick · 48.2% win rate
- Magic Wand 4 min · 40% pick · 49.6% win rate
Boots
- Power Treads 7 min · 97% pick · 48.4% win rate
- Boots of Travel 49 min · 5% pick · 63.5% win rate
Core build
- Mask of Madness 14 min · 35% pick · 48.5% win rate
- Mjollnir 25 min · 47% pick · 53.8% win rate
- Hurricane Pike 25 min · 47% pick · 50.9% win rate
- Hydra's Breath 28 min · 29% pick · 55.6% win rate
- Black King Bar 33 min · 28% pick · 52.3% win rate
Situational
- Monkey King Bar 35 min · 26% pick · 52.2% win rate
- Daedalus 37 min · 25% pick · 58.4% win rate
- Silver Edge 34 min · 16% pick · 58.7% win rate
- Aghanim's Shard 30 min · 14% pick · 50.1% win rate
- Satanic 41 min · 12% pick · 65.0% win rate
- Yasha 26 min · 5% pick · 54.3% win rate
Late game
- Aghanim's Scepter 4/10 games
- Dragon Lance 3/10 games
Talents
- Level 25: Max Headshot Knockback Distance 59% pick · 57.2% win rate or Shrapnel Charge Restore Time 41% pick · 56.2% win rate
- Level 20: Take Aim Duration 73% pick · 55.1% win rate or Shrapnel Damage 27% pick · 49.9% win rate
- Level 15: Attack Speed During Take Aim 73% pick · 50.0% win rate or Assassinate Damage 27% pick · 49.4% win rate
- Level 10: Headshot Damage 82% pick · 48.0% win rate or Take Aim Passive Attack Range 19% pick · 49.3% win rate
Matchups
Strong against
- Grimstroke +6.1% advantage · 51.1% win rate · 655 games
- Tidehunter +5.6% advantage · 54.0% win rate · 430 games
- Kez +5.5% advantage · 57.6% win rate · 304 games
- Medusa +5.0% advantage · 52.8% win rate · 125 games
- Largo +4.7% advantage · 51.2% win rate · 170 games
- Pugna +4.6% advantage · 49.1% win rate · 283 games
Weak against
- Morphling -8.2% advantage · 40.1% win rate · 282 games
- Weaver -7.9% advantage · 41.0% win rate · 249 games
- Visage -7.7% advantage · 33.1% win rate · 139 games
- Arc Warden -6.4% advantage · 36.6% win rate · 265 games
- Primal Beast -6.0% advantage · 39.6% win rate · 212 games
- Earth Spirit -5.9% advantage · 40.2% win rate · 430 games
Builds from 9,414 parsed games
- Strength: 19 +2
- Agility: 27 +3.2
- Intelligence: 15 +2.6
- Damage: 40–46
- Armor: 4.5
- Move speed: 285
- Attack range: 550
Sniper abilities
Shrapnel
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.
Headshot
Sniper increases his accuracy, giving him a chance to deal 20/50/80/110 extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.
Take Aim
Passively increases Sniper's attack range by 160/240/320/400. On cast, Sniper gains increased vision, Headshot chance, and attack range. Slows you by 65% for the duration and restricts your vision to a frontal cone.
Concussive Grenade
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.
Aghanim's Shard: Reduces cooldown, increases damage, and allows the knockback to affect Sniper as well.
Keen Scope
Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.
Assassinate
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.
Aghanim's Scepter: Causes Assassinate to fire quicker and stun the enemy target.
Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a kill shot.