Slark build & guide (7.41)
Slips in and out of skirmishes
- Strength: 20 +2.1
- Agility: 21 +1.5
- Intelligence: 16 +1.9
- Damage: 58–64
- Armor: 3.5
- Move speed: 300
- Attack range: 150
Slark abilities
Dark Pact
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel
Pounce
Slark leaps forward, leashing and applying Essence Shift stacks to the first hero he connects. That unit can only move a limited distance away from Slark's landing position.
Aghanim's Scepter: Provides charges and increases range.
Saltwater Shiv
Slark slices the target with his salty shiv, stealing a portion of the target's movement speed, Health Regen and Health Restoration. These effects stack independently.
Depth Shroud
Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.
Essence Shift
Slark steals the life essence of enemy heroes with his attacks, draining 1 of each of their attributes and converting them to bonus 3 Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.
Shadow Dance
When not visible to the enemy team, Slark passively gains bonus movement speed and health regeneration. If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds. When activated, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark, but enemies can see the cloud itself.
Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to pin or corner a lone foe, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn.