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Enigma build & guide (7.41)

Traps and damages enemies in a black hole

Enigma counters & matchups

  • Strength: 21 +2.5
  • Agility: 14 +1
  • Intelligence: 19 +3.6
  • Damage: 19–25
  • Armor: 3.3333335
  • Move speed: 280
  • Attack range: 500

Enigma abilities

Malefice

Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

Aghanim's Shard: Increases Malefice stun duration by 0.3s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.

Demonic Summoning

Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

Midnight Pulse

Steeps an area in dark resonance, dealing 5/10/15/20 + a percentage of the enemies current HP as damage.

Event Horizon

Units in a 600 radius moving away from Enigma have a movespeed penalty.

Black Hole

CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

Aghanim's Scepter: Black Hole deals additional damage equivalent to 4% of the unit's Max Health per second and does a non-interrupting pull towards it in a 1000 AoE. Pulls at a rate of 150.

Widely feared for his ultimate ability, Enigma can summon a black hole capable of entrapping enemy forces, so that allies can then destroy them. An ever-present contingent of eidolons at his side, he pummels foes with ranged attacks.