Batrider build & guide (7.41)
Can lasso an enemy away from his team
- Strength: 23 +2.9
- Agility: 13 +2
- Intelligence: 22 +3.2
- Damage: 12–16
- Armor: 3.1666667
- Move speed: 310
- Attack range: 400
Batrider abilities
Sticky Napalm
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 20 stacks. Applies a small amount of damage with each cast.
Aghanim's Shard: Sticky Napalm no longer has a stack limit. Sticky Napalm deals damage to structures.
Flamebreak
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Firefly
Batrider takes to the skies, moving increasingly fast and laying down a trail of flames from the air. The fire damages any enemies it touches and destroys trees below Batrider. Maximum movement speed bonus is reached at the end of Firefly's duration.
Smoldering Resin
Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.
Flaming Lasso
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Aghanim's Scepter: Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 650 units. The secondary target is tethered to the first.
Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his lasso, he soars above the treetops, pulling his prey through a trail of flame as he drags them before his merciless allies.