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Bane build & guide (7.41)

Puts his enemies to sleep, incapacitating them

Bane counters & matchups

  • Strength: 23 +2.5
  • Agility: 23 +2.5
  • Intelligence: 23 +2.5
  • Damage: 24–30
  • Armor: 3.8333335
  • Move speed: 305
  • Attack range: 425

Bane abilities

Enfeeble

Deals damage every second and lowers the enemy's total attack damage and cast range.

Brain Sap

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Aghanim's Shard: Reduces cooldown by %bonus_AbilityCooldown%. Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.

Nightmare

Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

Fiend's Grip

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

Aghanim's Scepter: Reduces Fiend's Grip cooldown by %bonus_AbilityCooldown%s. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 225% incoming damage and immediately die if they are interrupted. Damage does not stack.

Ichor of Nyctasha

Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.

Bane brings terror to his enemies with his arsenal of disabling abilities. Whether trapping a foe within a contagious nightmare, or gripping an enemy in place, he gives allies all the time they need to slay their enemy.